2.1.1. Bookmaker office "Gol+Pas" accepts bets on football matches on the regular time (including stoppage time). Stoppage time of the 1st half is considered the 45th minute and of the 2nd half – 90th minute.

Bet on football from main line are accepted on regular time. Bet on the outcome of a match, taking into account the extra time or penalty are accepted separately and this is always agreed.

2.1.2. In football matches, you can bet on scoring of half-times. Coefficients are specified in the line.

2.1.3. Bets are accepted on the time of the first or second goal in the match, as well as on which team will score the first or last goal. If the match ends with a score of 0:0, all bets are lost.

2.1.4. Bets are accepted on which team will receive the 1st warning or make the 1st substitution. If the match protocol shows that the above events occurred for both teams during the same minute, the bet is returned.

2.1.5. In all cases, when calculating the bets related to the with the number of cautions received by players, red cards are not accounted. If a player is sent-off for two yellow cards, one yellow card is accounted. Cards shown to reserve players and coaches are not considered. Yellow and red cards after the final whistle are ignored

2.1.6. Betting on players' performance. If the player came off the bench, the following calculation procedure is applied: rates "Scores 1st goal" and "Guess who will score the 1st goal and will be the score" are to be returned if by the time the player takes the field the score has been opened; "Scores goal:No" shall be returned irrespective of the score by the time the player came off the bench. Other bets are calculated on the basis of p. 1.3.9. Bets on intervals, for the players who came off the bench, are to be returned.

EXAMPLES:

N Date Event W1 Х W2 Х2 Handicap1 CH1 Handicap2 CH2 Total O U Proceed1 Proceed2
12 08/06 18:00 Denmark-Brazil 5.5 3.3 1.4 2.2 1.05 +1.5 1.8 -1.5 1.8 2.5 1.6 2.0 3.0 1.3
  • The match ended with a score of 2:3 (first half 2:1)*
N Date Event w1 Х w2 Х2 Handicap1 CH1 Handicap2 CH2 Total O U Proceed1 Proceed2
13 08/06 18:00 Germany-Mexico 1.6 3.3 4.5 1.1 2.0 -1 2.0 +0.5 2.0 2.5 1.9 1.7 1.4 2.5
  • The match ended with a score of 1:0 (first half 0:0)*

For convenience, a provisional bet of 100 KZT is applied.

2.1.7. For the purposes of calculation, the following events are considered to be completed:

  • corner kick – in case of actually performed kick from the corner arc;
  • goal kick – in case of actually performed kick from the goal; *throw-in – in case of actually performed throw-in; *offside – in case of actually performed free kick after the offside was recorded; *foul – in case of actually performed free kick after the foul was recorded; *Goalpost or crossbar hit – if the ball after hitting the post or crossbar stayed in the game (touched a player, referee, another post or crossbar).

Goalpost or crossbar hit shall not be recorded if:

*Before hitting the post or crossbar the game was stopped * After hitting the post or the crossbar the ball left the field or flew into the net.

Number of corner kicks, post and the crossbar hits is determined by NTV-Plus television company video broadcast. If the event was not broadcasted by the channels included in the in the package of the specified company, the result is taken from the official sources of information. All other statistics (yellow cards, offsides, fouls, substitutions, etc.) come only from official sources of information. Substitution made according to the official source at the 46th minute, for the purposes of calculation is considered to be made during the break. Corner kick, which was performed twice, for the purpose of calculation, is counted as one. corner kick.

2.1.8. You can make the following types of bets on the outcome of a football match:

  • First team winning the match (line column "W1"); In the first example the bet is lost, and in the second example the bet is won. In the second example the bet on the victory of German team brought a winning of 100 x 1.6 = 160 KZT;
  • Draw (Column "X"); In both examples, the bet is lost. In case of a draw the win would be 100 x 3.3 = 330 KZT; *Second team winning the match (line column "W2"); In the second example the bet is lost, and in the first example the bet on the victory of Brazilian team is won.
  • The first team will not lose (line column "1X"); In the first example the bet is lost, and in the second example the bet is won. In the second example the bet on the victory of German team brought a winning of 100 x 1.1 = 110 KZT; *Second team will not lose (Line column "2X"); In the second example the bet is lost, and in the first example the bet on Brazil brought a winning of 100х1.05=105 KZT;
  • The first team winning the match with handicap (Line column "Handicap1" indicates the handicap, and the column "CH1" indicates the odds). In the first example the bet is won, because the match result, taking into account the handicap is 3.5:3 and the win amount is 100 x 1.8 = 180 KZT In the second example the bet is returned as the result of the match with the handicap is 0:0;
  • The second team winning the match with handicap (Line column "Handicap2" indicates the handicap, and the column "CH2" indicates the odds). In both examples the bets are lost, as in the first case the match result with the handicap will be 2:1.5, and in the second case the score is 1:0.5;
  • Total number of goals in the match more than the specified number (Line column "Total" shows the total number of goals, and column "O" shows the odds). In the first example the bet is a winner, because the total number of goals in the match is 5 (2 +3) over Total 2.5. Win amount is 100 x 1.6 = 160 KZT. In the second example the bet is lost;
  • Total number of goals in the match less than the specified number (Line column "Total" shows the total number of goals, and column "U" shows the odds). In the first example the bet is lost, because the total number of goals in the match is 1 (1 +0), under Total 2.5. Win amount is 100 x 1.7 = 170 KZT. If the total is a round number and exactly that many goals are scored in the match, the bet is returned;
  • Proceed to the next round of the first or second team (Line columns "Proceed"). In the examples the winning bets are that on Brazil (winning is 100 x 1.3 = 130 roubles) and Germany (winning is 100 x 1.4 = 140 KZT). Bets on Denmark and Mexico are lost. *Bets on individual performance of players and teams are accepted in parlays consisting of not more than 6 events.

In addition, after clicking the button with the match No. a window with additional bets on the selected match is shown:

*Bet "Shutout Win" suggests that the team, which will be the winner of the match will not allow any goals. *"Comeback" bet suggests that the team that first conceded a goal (missed a ball, etc), during the game, seized the initiative and won the match. If the team scored the first goal and then conceded some goals, but eventually won the match anyway, such a victory would not be deemed a comeback victory. * Bets on comparative effectiveness of half-times (Table "In which half a greater number of goals will be scored"). There are three possible variants: a) more goals will be scored in the first half-time than in the 2nd half-time (the bet in the first example wins), b) more goals will be scored in the 2nd half than in the 1st half (bet in the second example wins), c) equal scoring of the half-times) (for example, if the match ended 0:0); * Guess the score of the match. Only bets with precisely specified match score will win; * Guess the outcome of the first half and the match as a whole. The following nine variants of outcomes are possible: * W1W1 – the first team won the 1st half and the whole match; * W1D – the first team won the 1st half and the whole match ended in a draw; * W1W2 i the first team won the 1st half and the second won the match; (as in the "Denmark-Brazil" example); * DW1 – draw in the first half and the first team won the match (as in the "Germany-Mexico" example); * DD – draw in the 1st half and in the match; * DW2 – draw in the 1st half and the second team won the match; * W1Ww – the first team won the 1st half and the second team won the match; * W2D – the second team won the 1st half and the whole match ended in a draw; * W2W2 – the second team won the 1st half and the whole match; * Guess whether at least one penalty will be awarded in the match; * Guess whether at least one player will sent-off in the match; * Guess the number of cautions in the match for each team (sending-offs are not counted, if a player is sent-off after the second yellow card, it shall be counted as one YC); * Guess whether the first team will score at least one goal during the match; * Guess whether the second team will score at least one goal during the match; * Guess whether both teams will score a goal during the match or at least one will not score; * Guess which team will score the first goal in the match. Own goal is counted as a goal, scored by the team for which the goal is recorded; * Guess which team will score the last goal in the match. Own goal is counted as a goal, scored by the team for which the goal is recorded; * Guess the time interval during which the first goal will be scored by any team. Minute intervals are specified inclusive; * Guess the time interval during which the second goal will be scored by any team. Minute intervals are specified inclusive; * Guess which match will be the most scoring in the round; * Guess the time interval during which the first caution will be administered to any player. * Guess which team will receive more cautions during the match (sending-off is not accounted, if a player is sent off for two yellow cards, one card shall be accounted), or whether both teams will receive the same number of cautions. The cards shown to the substituted players, reserve players, coaches and other persons not participating in the match are not considered. * Guess which team player will be given the first caution in the match (sending-offs are not considered, if according the match protocol the above events occurred at the same minute in both teams, the bet is returned); * Guess the time interval during which the first substitution will be scored by any team. Minute intervals are specified inclusive; * Guess which team will make the first substitution in the match (if according the match protocol the above events occurred at the same minute in both teams, the bet is returned); * Guess which team will perform the first corner kick in the match. * Guess which team will start the match from the centre of the field; * Guess how many corner kicks will be performed by both teams in the match.


2.1.9. Features of calculation of bets on football World and European Championships in, the Olympic Games

Bets on football matches are accepted for regular time (90 game minutes + stoppage time). Stoppage time – the time, added by referee to the 90 minutes of playing time, due to pauses in the game (not to be confused with the extra time "two 15 minutes half-times").

Bets on football match statistics are accepted only for regular time, except for the following offers in the line:

  1. Proceed (promotion of the team to the next round of competition);
  2. Team winning in extra time;
  3. The team's victory on penalties.

Example: Football quarter-final finals of the European Championship in 2008. Russian team met the Netherlands team. The regular time of the match ended in a draw - 1: 1, but in extra time the Russians scored two unanswered goals and advanced to the semi-finals. Below is a table with the main bets on the Russian national team and the result of their calculation.

Bet on match Russia - Netherlands Calculation result
W1 loss
Х win
W2 loss
Russia proceed win
Russia winning on penalties loss
Russia winning in overtime win
The match ended in regular time loss
The match ended in extra time win
Russia winning on penalties loss


TOP SCORER

The top scorer is the player who scored the most goals during the regular and extra time. Penalty shoot-outs and own goals are not considered. Criteria for determining the top scorer of the tournament or a national team with equal goals scored: a) more goals scored at a later stage, b) more assists, c) more shots on target, d) fewer minutes spent on the field. For playing on comparison, "Who will score more" only goals scored in regular time and extra time are taken into account. Equal indicators are considered as a draw.

STATISTICAL INDICATORS

All bets are accepted for regular time, unless stated otherwise. Statistical indicators for each match are taken only from the official site of the championship (link to PDF format), at 10:00 AM Moscow time the day after the match ends. In case the regular time in the play-off stage ended in a draw, the statistical indicators are taken on the basis of the online broadcast on the official website, immediately after the end of the regular time. Subsequent changes to indicators on the site are not taken into account. Also, statistical data of newspapers, other media and data from other bookmakers are not taken into account. In the absence of any indicators on the official website, the calculation is made based on actual outcome. General indicators for the entire tournament, group stage, specific national team or player are determined by summing the protocols of each match taken from the site at 10:00 AM the day after the match ends. If one or more matches are interrupted, and found NOT to be valid in accordance with the para. 4.3 of the Rules, the statistics of such matches are COUNTED in the total statistical indices (for the entire championship, group stage, a separate team) based on the results at the time the game was stopped. In the case of the disqualification (withdrawal) of the national team during the group stage, to calculate the place, points, goals in the group, all the unplayed matches in the tournament will be forfeit by a 0:3 score.

STOPPAGE TIME

The official time is considered to be the compensated time specified in the final protocol of the match (link to PDF format), and not actually overplayed time. In case of absence of data on compensated time in one of the half-times in the protocol, all bets on this half-tome and stoppage time are to be returned.

GAME "The first to occur" and "The last to occur

For the purpose of calculation of this type of game (as well as other similar games), the events that took place are as follows:

  • corner kick: in case of actually executed kick from the corner arc
  • goal kick: in case of actually performed goal kick
  • throw-in: in case of actually performed throw-in
  • offside: in case of actually performed free kick after the offside was recorded
  • foul: in case of actually performed free kick after the foul was recorded;

GAME "What will happen to the player next

Bettor is suggested to guess which event from the specified set will happen to the player during the match. If a player wasn't in the starting line-up, the bets are refunded. Bet "will play the whole match" wins only if the player has played the entire match and NONE of other specified events happened to him (did not score a goal, has not received YC, etc.).

** GAME "What will happen during a certain period (five minutes)**

Betting on an event that occurs first during a certain period of the game. Bettor is suggested to guess what will happen earlier in this period: throw-in, foul, goal kick, corner kick, offside, yellow card, goal or anything from the list. And also comparisons on various statistical indicators, in which 5he bettor is suggested to find out what will happen earlier in a certain playing interval. For example, a throw-in or a foul, or none of them. Calculation will be made on the basis of the TV broadcast timer on the TV channel, which will be indicated in the comments to the specific match in the line. The timer in the line starts synchronously with the timer of the specified channel and is considered the main timer for calculation in the moments of temporary absence of the timer in the television broadcast. Website data, including the official websites, are not taken into account for calculating the bets indicated in this paragraph.

GAME "Which is higher?"

Bettor is suggested to guess which team will take the higher position according to the results a pert of or a whole championship in comparison with the proposed opponent.

The comparison criteria based on which the bet will be settled (given in the order of importance):

  1. Championship stage, where the team was eliminated;
  2. Group position;
  3. All goals scored.

In case of equal performance in all three areas - return.

OLYMPIC GAMES

The final result of the number of medals is determined on the basis of the official website of the Olympic Games at the start of the closing ceremony. In case of the same number of gold medals, the country to have higher position is the one having more silver medals, and in case of same number of silver medals – the country with more bronze medals.